
HIROKI ITOKAZU
3DCG Character Modeler
3DCG Hard Surface Modeler
Facial Expression Specialist
Prop Designer
Graduated from Art Center College of Design in 1992.
Working at movie industry for 20 years as a CG modeler and a technical director at Warner Bros.
Walt Disney Animation Studio and other companies.
3DCG Character Modeler
3DCG Hard Surface Modeler
Facial Expression Specialist
Prop Designer
Graduated from Art Center College of Design in 1992.
Working at movie industry for 20 years as a CG modeler and a technical director at Warner Bros.
Walt Disney Animation Studio and other companies.
Hiroki Itokazu (Modeler)
1-818-991-4544 hiroki@cgonline.org
EDUCATION--------------------------------------------------------------------------------
Art Center College of Design 1992 Pasadena, CA
Bachelor of Science in Product Design
University of Ryukyus 1986 Okinawa, Japan
Bachelor of Art
EXPERIENCE----------------------------------------------------------------------------------
Walt Disney Animation Studio (Modeler) 2000 – 2014 Burbank, CA
NVIDIA Corporation (Facial specialist) 2013-2014
Dream Quest Images (Modeler) 1999 Simi Valley, CA
Warner Bros. Feature Animation (Modeler, Giant Designer) 1997 – 1999 Glendale,
Warner Digital (Technical Director, Lead Modeler, Lighter) 1995-1997 Burbank, CA
TEACHING CG GENERAL-----------------------------------------------------------------------------------------
Studio Arts 2006~2011 Los Angeles, CA
Japan Kogakuin College 2015 April ~ Present (Online Class) Tokyo, Japan
California State University, Northridge 2015 Aug.~Present
Kume Island High School (Online Class) 2010~present Okinwa, Japan
SOFTWARE------------------------------------------------------------------------------------------------------------
Maya, ZBrush, Photoshop, 3D Coat, After Effects, Mudbox
SKILL---------------------------------------------------------------------------------------------------------------------
Charact-r Modeling, Hard Surface Modeling, UV Editing, Rendering, Lighting,
Rigging, Facial Muscle Modeling, Facial Muscle Rigging, Texture Painting,
Photo Realistic Sculpting, Basic Animation, Basic Compositing, Prop and Architect Design
1-818-991-4544 hiroki@cgonline.org
EDUCATION--------------------------------------------------------------------------------
Art Center College of Design 1992 Pasadena, CA
Bachelor of Science in Product Design
University of Ryukyus 1986 Okinawa, Japan
Bachelor of Art
EXPERIENCE----------------------------------------------------------------------------------
Walt Disney Animation Studio (Modeler) 2000 – 2014 Burbank, CA
- Big Hero 6
- Feast
- Frozen
- Frozen Short
- Get a Horse
- Wreck It Ralph
- Glago’s Guest,
- Tangle
- Bolt
- Home On The Rage
- Magic Lamp
- Gemini Man project: ( Facial animation, Rigging, Modeling)
NVIDIA Corporation (Facial specialist) 2013-2014
- Facial shapes modeling and rigging
Dream Quest Images (Modeler) 1999 Simi Valley, CA
- Mission to Mars
- Pearl Harbor
Warner Bros. Feature Animation (Modeler, Giant Designer) 1997 – 1999 Glendale,
- The Iron Giant
Warner Digital (Technical Director, Lead Modeler, Lighter) 1995-1997 Burbank, CA
- Batman and Robin
- Jack Frost
- Mars Attacks
- Eraser
- Marvin the Martian
- Batman Forever
- Little Princess
- Lois and Clark
- Batman Mask of Phantasm
TEACHING CG GENERAL-----------------------------------------------------------------------------------------
Studio Arts 2006~2011 Los Angeles, CA
Japan Kogakuin College 2015 April ~ Present (Online Class) Tokyo, Japan
California State University, Northridge 2015 Aug.~Present
Kume Island High School (Online Class) 2010~present Okinwa, Japan
SOFTWARE------------------------------------------------------------------------------------------------------------
Maya, ZBrush, Photoshop, 3D Coat, After Effects, Mudbox
SKILL---------------------------------------------------------------------------------------------------------------------
Charact-r Modeling, Hard Surface Modeling, UV Editing, Rendering, Lighting,
Rigging, Facial Muscle Modeling, Facial Muscle Rigging, Texture Painting,
Photo Realistic Sculpting, Basic Animation, Basic Compositing, Prop and Architect Design